The spell is a directional spell just like Hell Fists and Poison Spray. But you will need more than one Cycloid to pull this off. What you do is basically cast tornado on the group of units, once the stun from the first one wears off quickly cast another one. However the spell's greatest asset is to chain stun. Units will take damage as long as they are in contact with the tornado, so larger units (such as Giants) can potentially take more damage than other units. This spell summons a tornado which stuns, does damage to and knocks back a large number of enemy units. It is also wise to use it on a Treature, this will help them survive so they can summon more Scorplings. The best units to protect would be a Charrog to make it insanely tanky, or to protect weaker spellcasters against Shinobi or Petrify. You can cast this spell on the Cycloid itself to help it against flying units, or you can cast it on a friendly unit. This makes the protected unit take reduced damage for a short amount of time. While the spell is active, the protected unit is shielded from enemy attacks by a purple, glowing energy field around the unit. Protect summons a temporary shield to protect a single friendly unit. Equipped with a grey-green, flowing helmet, armed with claws and with curved blades on its forearms, the Cycloid floats through the air and delivers melee attacks with the aforementioned claws. The Cycloid is essentially a cyan-colored being with jointed arms, no legs and a snake-like tail.
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