![]() ![]() I've enjoyed using fantomas's "Get Total Player Faction Points" (friendly factions set instantly to revered when encountered) option, so if this might be of use to anyone I've adjusted fantomas's "Get Total Player Faction Points" option slightly into two other options - one only sets enemies instantly to Nemesis status separately from the friendly faction, the other sets enemies Nemesis in combination with his friendly factions being made Revered option. ![]() I don't know if the one on that boss you encountered lasted longer than that. The #15000 in the code is 15 seconds, so as low as 6 seconds (#6000) will still keep that 5 second invulnerable buff enemies cast from being frozen on them. ![]() You can change the code in the option if you want to increase or decrease the remaining time check. By raising the time on the buff to 15 seconds it makes it so the 5 second invulnerable buff will not get frozen as well as any other short term buff enemies might give themselves. Most player buff consumables are 30 seconds, 450 seconds or 900 seconds. However, I updated the attached option table and the code in my previous post with a version that only freezes buffs if they have 15 seconds or more remaining on them. Still looking for some way to get it to only affect the player's buffs. Haha thanks for figuring that out about npc buffs staying too, i probably wouldnt have correlated the two, i had a shard boss on sr with the shield on it that i couldn't deal damage to ![]()
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